mathieu
09/12/2004, 19h02
Salut à vous !
Je me suis acheté une version occaz de Medal of Honor premier du
nom, et j'ai un petit souci après l'installation. Tout fonctionne bien
sauf quand je charge une mission, il s'arrête juste avant la fin,
rebascule dans Windows et m'affiche le message suivant (bref je peux
pas jouer !) :
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:
C:\Program Files\EA GAMES\MOHDA/main
C:\Program Files\EA GAMES\MOHDA\main\Pak7Fr.pk3 (82 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak6Fr.pk3 (610 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak2.pk3 (4584 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak1.pk3 (396 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak0.pk3 (11174 files)
----------------------
18367 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
execing newconfig.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
....detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 103
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
....initializing QGL
....calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
....setting mode 3: 640 480 FS
....using colorsbits of 16
....calling CDS: ok
....registered window class
....created window@0,0 (640x480)
Initializing OpenGL driver
....getting DC: succeeded
....GLW_ChoosePFD( 16, 16, 0 )
....28 PFDs found
....hardware acceleration found
....PIXELFORMAT 4 selected
....creating GL context: succeeded
....making context current: succeeded
Initializing OpenGL extensions
....GL_EXT_texture_compression_s3tc not found
....GL_ARB_texture_compression not found
....GL_EXT_texture_env_add not found
....WGL_EXT_swap_control not found
....GL_ARB_multitexture not found
....GL_EXT_texture_env_combine not found
....using GL_EXT_compiled_vertex_array
....WGL_3DFX_gamma_control not found
GL_VENDOR: Intel
GL_RENDERER: Intel81X
GL_VERSION: 1.1.0 - Build 4.11.01.2523
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_SGI_compiled_vertex_array
GL_EXTENSIONS: GL_SGI_cull_vertex
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_cull_vertex
GL_EXTENSIONS: GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: disabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 45830 clocks
glDrawPixels w/ RGB: 18153 clocks
glTexSubImage2D w/ BGR: 18343731 clocks
glTexSubImage2D w/ RGB: 1770907 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
ff: Creating feedback device:
ff: ...no ff mouse found
Failed to load ff dll
------------------------------------------
--------- Force Feedback Shutdown --------
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: r068900631
IP: 127.0.0.1
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 22050
----------------------
------- Sound Initialization Complete ------- 292 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 6940 ms
--- Common Initialization Complete --- 12584 ms
Working directory: C:\Program Files\EA GAMES\MOHDA
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing 2015intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
You are now setup for easy mode.
------ Server Initialization ------
Server: briefing/briefing1
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army.tik
------ Server Initialization Complete ------ 5.27 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and
tiki-specific sounds for it won't work. To fix prefetch the tiki.
Ignore if you don't use that tiki on this level.
Parse/Load time: 0.196000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and
tiki-specific sounds for it won't work. To fix prefetch the tiki.
Ignore if you don't use that tiki on this level.
ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps
specification.
Parse/Load time: 0.712000 seconds.
-------------UBERDIALOG DONE---------------
stitched 0 LoD cracks
....loaded 6 faces, 0 meshes, 0 trisurfs, 0 flares
R_LevelMarksLoad: maps/briefing/briefing1.dcl not found
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
....wglMakeCurrent( NULL, NULL ): success
....deleting GL context: success
....releasing DC: success
....hiding window
....destroying window
....window successfully destroyed
....resetting display
....shutting down QGL
....unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
WARNING: Medal of Honor requires a video card with multitexturing
capability
Alors je crois comprendre que ma carte grpahique n'est pas assez
puissante, mais je ne comprends pas grand chose. Dois-je
nécessairement la changer ou existe t il une mise à jour possible ?
Merci d'avance pour votre aide, j'ai hâte de retourner en première
ligne (j'ai découvert le jeu sur PS2 et depuis, j'ai une soif de
bataille innassouvie !)
Configuration de mon PC (ce que j'ai pu trouver, je m'y connais pas
trop !)
Windows 98 SE
256 mo RAM
Carte graphique : Intel®810 Chipset Graphics Driver (CD100)
4.11.012523
DirectX 8.0
Je me suis acheté une version occaz de Medal of Honor premier du
nom, et j'ai un petit souci après l'installation. Tout fonctionne bien
sauf quand je charge une mission, il s'arrête juste avant la fin,
rebascule dans Windows et m'affiche le message suivant (bref je peux
pas jouer !) :
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:
C:\Program Files\EA GAMES\MOHDA/main
C:\Program Files\EA GAMES\MOHDA\main\Pak7Fr.pk3 (82 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak6Fr.pk3 (610 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak2.pk3 (4584 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak1.pk3 (396 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak0.pk3 (11174 files)
----------------------
18367 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
execing newconfig.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
....detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 103
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
....initializing QGL
....calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
....setting mode 3: 640 480 FS
....using colorsbits of 16
....calling CDS: ok
....registered window class
....created window@0,0 (640x480)
Initializing OpenGL driver
....getting DC: succeeded
....GLW_ChoosePFD( 16, 16, 0 )
....28 PFDs found
....hardware acceleration found
....PIXELFORMAT 4 selected
....creating GL context: succeeded
....making context current: succeeded
Initializing OpenGL extensions
....GL_EXT_texture_compression_s3tc not found
....GL_ARB_texture_compression not found
....GL_EXT_texture_env_add not found
....WGL_EXT_swap_control not found
....GL_ARB_multitexture not found
....GL_EXT_texture_env_combine not found
....using GL_EXT_compiled_vertex_array
....WGL_3DFX_gamma_control not found
GL_VENDOR: Intel
GL_RENDERER: Intel81X
GL_VERSION: 1.1.0 - Build 4.11.01.2523
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_SGI_compiled_vertex_array
GL_EXTENSIONS: GL_SGI_cull_vertex
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_cull_vertex
GL_EXTENSIONS: GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
multitexture: disabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 45830 clocks
glDrawPixels w/ RGB: 18153 clocks
glTexSubImage2D w/ BGR: 18343731 clocks
glTexSubImage2D w/ RGB: 1770907 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
ff: Creating feedback device:
ff: ...no ff mouse found
Failed to load ff dll
------------------------------------------
--------- Force Feedback Shutdown --------
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: r068900631
IP: 127.0.0.1
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 22050
----------------------
------- Sound Initialization Complete ------- 292 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 6940 ms
--- Common Initialization Complete --- 12584 ms
Working directory: C:\Program Files\EA GAMES\MOHDA
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing EAlogo.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing 2015intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
trFMV::play(), playing intro.RoQ
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
You are now setup for easy mode.
------ Server Initialization ------
Server: briefing/briefing1
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/american_army.tik
------ Server Initialization Complete ------ 5.27 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and
tiki-specific sounds for it won't work. To fix prefetch the tiki.
Ignore if you don't use that tiki on this level.
Parse/Load time: 0.196000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and
tiki-specific sounds for it won't work. To fix prefetch the tiki.
Ignore if you don't use that tiki on this level.
ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps
specification.
Parse/Load time: 0.712000 seconds.
-------------UBERDIALOG DONE---------------
stitched 0 LoD cracks
....loaded 6 faces, 0 meshes, 0 trisurfs, 0 flares
R_LevelMarksLoad: maps/briefing/briefing1.dcl not found
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
....wglMakeCurrent( NULL, NULL ): success
....deleting GL context: success
....releasing DC: success
....hiding window
....destroying window
....window successfully destroyed
....resetting display
....shutting down QGL
....unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
WARNING: Medal of Honor requires a video card with multitexturing
capability
Alors je crois comprendre que ma carte grpahique n'est pas assez
puissante, mais je ne comprends pas grand chose. Dois-je
nécessairement la changer ou existe t il une mise à jour possible ?
Merci d'avance pour votre aide, j'ai hâte de retourner en première
ligne (j'ai découvert le jeu sur PS2 et depuis, j'ai une soif de
bataille innassouvie !)
Configuration de mon PC (ce que j'ai pu trouver, je m'y connais pas
trop !)
Windows 98 SE
256 mo RAM
Carte graphique : Intel®810 Chipset Graphics Driver (CD100)
4.11.012523
DirectX 8.0