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mathieu
09/12/2004, 19h02
Salut à vous !
Je me suis acheté une version occaz de Medal of Honor premier du
nom, et j'ai un petit souci après l'installation. Tout fonctionne bien
sauf quand je charge une mission, il s'arrête juste avant la fin,
rebascule dans Windows et m'affiche le message suivant (bref je peux
pas jouer !) :


--- Common Initialization ---

Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002

----- FS_Startup -----

Current search path:

C:\Program Files\EA GAMES\MOHDA/main

C:\Program Files\EA GAMES\MOHDA\main\Pak7Fr.pk3 (82 files)

C:\Program Files\EA GAMES\MOHDA\main\Pak6Fr.pk3 (610 files)

C:\Program Files\EA GAMES\MOHDA\main\Pak5.pk3 (259 files)

C:\Program Files\EA GAMES\MOHDA\main\Pak4.pk3 (593 files)

C:\Program Files\EA GAMES\MOHDA\main\Pak3.pk3 (669 files)

C:\Program Files\EA GAMES\MOHDA\main\Pak2.pk3 (4584 files)

C:\Program Files\EA GAMES\MOHDA\main\Pak1.pk3 (396 files)

C:\Program Files\EA GAMES\MOHDA\main\Pak0.pk3 (11174 files)


----------------------

18367 files in pk3 files

execing default.cfg

execing menu.cfg

execing newconfig.cfg

Config: unnamedsoldier.cfg

execing configs/unnamedsoldier.cfg

execing newconfig.cfg

couldn't exec localized.cfg

execing autoexec.cfg

Unknown command "fov"

couldn't exec custom.cfg

....detecting CPU, found Intel Pentium III


------- Input Initialization -------

Initializing DirectInput...

Couldn't set DI coop level

Falling back to Win32 mouse support...

------- Input Initialization Complete ------- 103

You are now setup for easy mode.

----- Client Initialization -----

Called FadeSound with: 0.000000

----- Initializing Renderer ----

----- R_Init -----

Initializing OpenGL subsystem

....initializing QGL

....calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded

....setting mode 3: 640 480 FS

....using colorsbits of 16

....calling CDS: ok

....registered window class

....created window@0,0 (640x480)

Initializing OpenGL driver

....getting DC: succeeded

....GLW_ChoosePFD( 16, 16, 0 )

....28 PFDs found

....hardware acceleration found

....PIXELFORMAT 4 selected

....creating GL context: succeeded

....making context current: succeeded

Initializing OpenGL extensions

....GL_EXT_texture_compression_s3tc not found

....GL_ARB_texture_compression not found

....GL_EXT_texture_env_add not found

....WGL_EXT_swap_control not found

....GL_ARB_multitexture not found

....GL_EXT_texture_env_combine not found

....using GL_EXT_compiled_vertex_array

....WGL_3DFX_gamma_control not found


GL_VENDOR: Intel

GL_RENDERER: Intel81X

GL_VERSION: 1.1.0 - Build 4.11.01.2523

GL_EXTENSIONS: GL_EXT_abgr

GL_EXTENSIONS: GL_EXT_bgra

GL_EXTENSIONS: GL_EXT_packed_pixels

GL_EXTENSIONS: GL_EXT_paletted_texture

GL_EXTENSIONS: GL_SGI_compiled_vertex_array

GL_EXTENSIONS: GL_SGI_cull_vertex

GL_EXTENSIONS: GL_EXT_compiled_vertex_array

GL_EXTENSIONS: GL_EXT_cull_vertex

GL_EXTENSIONS: GL_WIN_swap_hint

GL_MAX_TEXTURE_SIZE: 1024

GL_MAX_ACTIVE_TEXTURES_ARB: 0


PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)

MODE: 3, 640 x 480 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

texture bits: 16

multitexture: disabled

compiled vertex arrays: enabled

texenv add: disabled

compressed textures: disabled

Initializing Shaders

Setting up Shaders

----- finished R_Init -----

------- profiling DrawBackground methods -------

glDrawPixels w/ BGR: 45830 clocks

glDrawPixels w/ RGB: 18153 clocks

glTexSubImage2D w/ BGR: 18343731 clocks

glTexSubImage2D w/ RGB: 1770907 clocks

DrawBackground: using glDrawPixels with RGB data

-------------------------------

------ Force Feedback Initialization -----

Loading ff...

ff: Creating feedback device:

ff: ...no ff mouse found

Failed to load ff dll

------------------------------------------

--------- Force Feedback Shutdown --------

------------------------------------------

Winsock Initialized

Opening IP socket: localhost:12203

Hostname: r068900631

IP: 127.0.0.1

------- Sound Initialization (full) -------

Sound opened using Direct Sound

'Miles Fast 2D Positional Audio' provider opened.

Loading global/sound0.txt

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

----- Sound Info -----

driver - Miles Fast 2D Positional Audio

speaker setup - 2 speakers

reverb - OFF

samplebits - 16

speed - 22050

----------------------

------- Sound Initialization Complete ------- 292 ms

Setting up Shaders

Loading inventory...

----- Client Initialization Complete ----- 6940 ms

--- Common Initialization Complete --- 12584 ms

Working directory: C:\Program Files\EA GAMES\MOHDA

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

trFMV::play(), playing EAlogo.RoQ

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

trFMV::play(), playing 2015intro.RoQ

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

trFMV::play(), playing intro.RoQ

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

You are now setup for easy mode.

------ Server Initialization ------

Server: briefing/briefing1

Called FadeSound with: 0.000000

Called FadeSound with: 0.000000

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

Called FadeSound with: 0.000000

Setting up Shaders

UI_DrawConnect called

^~^~^ Add the following line to the *_precache.scr map script:

cache models/player/american_army.tik

------ Server Initialization Complete ------ 5.27 seconds

Called FadeSound with: 0.000000

------- Sound Begin Registration -------

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- Sound Begin Registration Complete -------



-----------PARSING UBERSOUND------------

Any SetCurrentTiki errors means that tiki wasn't prefetched and
tiki-specific sounds for it won't work. To fix prefetch the tiki.
Ignore if you don't use that tiki on this level.

Parse/Load time: 0.196000 seconds.

-------------UBERSOUND DONE---------------




-----------PARSING UBERDIALOG------------

Any SetCurrentTiki errors means that tiki wasn't prefetched and
tiki-specific sounds for it won't work. To fix prefetch the tiki.
Ignore if you don't use that tiki on this level.

ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps
specification.

Parse/Load time: 0.712000 seconds.

-------------UBERDIALOG DONE---------------


stitched 0 LoD cracks

....loaded 6 faces, 0 meshes, 0 trisurfs, 0 flares

R_LevelMarksLoad: maps/briefing/briefing1.dcl not found

^~^~^ Add the following line to the *_precache.scr map script:

cache models/fx/bh_paper_lite.tik

^~^~^ Add the following line to the *_precache.scr map script:

cache models/fx/bh_paper_hard.tik

^~^~^ Add the following line to the *_precache.scr map script:

cache models/fx/bh_wood_lite.tik

^~^~^ Add the following line to the *_precache.scr map script:

cache models/fx/bh_wood_hard.tik

^~^~^ Add the following line to the *_precache.scr map script:

cache models/fx/bh_metal_lite.tik

^~^~^ Add the following line to the *_precache.scr map script:

cache models/fx/bh_metal_hard.tik

^~^~^ Add the following line to the *_precache.scr map script:

cache models/fx/bh_stone_lite.tik

----- CL_Shutdown -----

Called FadeSound with: 0.000000

------- S_StopAllSounds (stop music) -------

------- S_StopAllSounds Complete-------

------- Sound Shutdown (full) -------

------- Sound Shutdown Complete -------

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

....wglMakeCurrent( NULL, NULL ): success

....deleting GL context: success

....releasing DC: success

....hiding window

....destroying window

....window successfully destroyed

....resetting display

....shutting down QGL

....unloading OpenGL DLL

-----------------------

----- Server Shutdown -----

---------------------------

WARNING: Medal of Honor requires a video card with multitexturing
capability


Alors je crois comprendre que ma carte grpahique n'est pas assez
puissante, mais je ne comprends pas grand chose. Dois-je
nécessairement la changer ou existe t il une mise à jour possible ?
Merci d'avance pour votre aide, j'ai hâte de retourner en première
ligne (j'ai découvert le jeu sur PS2 et depuis, j'ai une soif de
bataille innassouvie !)

Configuration de mon PC (ce que j'ai pu trouver, je m'y connais pas
trop !)
Windows 98 SE
256 mo RAM
Carte graphique : Intel®810 Chipset Graphics Driver (CD100)
4.11.012523
DirectX 8.0

mathieu
25/12/2004, 20h49
beef or pork roasts (it is cheaper and better to
cut up a whole roast than to buy stew meat).

1 stillbirth, de-boned and cubed
¼ cup vegetable oil
2 large onions
bell pepper
celery
garlic
½ cup red wine
3 Irish potatoes
2 large carrots

This is a simple classic stew that makes natural gravy,
thus it does not have to be thickened.
Brown the meat quickly in very hot oil, remove and set aside.
Brown the onions, celery, pepper and garlic.
De-glaze with wine, return meat to the pan and season well.
Stew on low fire adding small amounts of water and
seasoning as necessary.
After at least half an hour, add the carrots and potatoes,
and simmer till root vegetables break with a fork.
Cook a fresh pot of long grained white rice.



Pre-mie Pot Pie

When working with prematurely delivered newborns (or chicken) use sherry;
red wine with beef (buy steak or roast, do not pre-boil).

Pie crust (see index)
Whole fresh pre-mie; eviscerated, head, hands and feet removed
Onions, bell pepper, celery
½ cup wine
Root vegetables of choice (turnips, carrots, potatoes, etc) cubed

Make a crust from scratch - or go shamefully to the frozen food section
of your favorite grocery and select 2 high quality pie crusts (you
will need one for the top also).
Boil the prepared delicacy until the meat starts to come off the bones.
Remove, de-bone and cube; continue to reduce the broth.
Brown the onions, peppers and celery.
Add the meat then season, continue b

mathieu
25/12/2004, 20h49
beef or pork roasts (it is cheaper and better to
cut up a whole roast than to buy stew meat).

1 stillbirth, de-boned and cubed
¼ cup vegetable oil
2 large onions
bell pepper
celery
garlic
½ cup red wine
3 Irish potatoes
2 large carrots

This is a simple classic stew that makes natural gravy,
thus it does not have to be thickened.
Brown the meat quickly in very hot oil, remove and set aside.
Brown the onions, celery, pepper and garlic.
De-glaze with wine, return meat to the pan and season well.
Stew on low fire adding small amounts of water and
seasoning as necessary.
After at least half an hour, add the carrots and potatoes,
and simmer till root vegetables break with a fork.
Cook a fresh pot of long grained white rice.



Pre-mie Pot Pie

When working with prematurely delivered newborns (or chicken) use sherry;
red wine with beef (buy steak or roast, do not pre-boil).

Pie crust (see index)
Whole fresh pre-mie; eviscerated, head, hands and feet removed
Onions, bell pepper, celery
½ cup wine
Root vegetables of choice (turnips, carrots, potatoes, etc) cubed

Make a crust from scratch - or go shamefully to the frozen food section
of your favorite grocery and select 2 high quality pie crusts (you
will need one for the top also).
Boil the prepared delicacy until the meat starts to come off the bones.
Remove, de-bone and cube; continue to reduce the broth.
Brown the onions, peppers and celery.
Add the meat then season, continue b



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